Showing posts with label intergalactic war. Show all posts
Showing posts with label intergalactic war. Show all posts

Wednesday, July 28, 2010

Orbital 1: Scars by Sylvain Runberg Illustrated by Serge Pellé YP FIC RUNBERG

In the 23rd century aliens have made contact in a big way. An intergalactic federation called the IDF has invited all of humanity to join its ranks. When seperatists blow up an integration conference they kill thousands including Caleb’s. Now years later Caleb has joined the IDF’s elite diplomatic force and been paired with a Sandjarr: an alien race the humans have just finished a war with. While all the universe is against them can too different races put aside the past to overcome the odds?

This is a really impressive start to a sci-fi series. It jumps into a new universe feet first and takes off running. The alien ships and worlds all feel unique and familiar at the same time. The design harkens to classic sci-fi but has a modern European flair. It’s too bad that this is such a thin short volume, but the art is good enough that you may want to read it through several times. I was especially impressed by the coloring. They have a soft, muted feel that give the settings a lived-in feel. I really like all the intergalactic intrigue in the first volume and hope to see how the story develops as the series goes on. If you like sci-fi this comic is for you.

Thursday, October 22, 2009

Leviathan by Scott Westerfeld


Leviathan is the first book of a new steampunk trilogy written by young adult, sci-fi writer, Scott Westerfeld. Steampunk is a genre of science fiction writing that encompasses a unique mix of past and future. The first steampunk novels were written by H.G. Wells (War of the Worlds) and Jules Verne (Journey to the Center of the Earth). Originally, steampunk was set in the Victoria era with futurist possibilities, like flying machines, computer-like contraptions, and weapons. The genre eventually evolved to include sub-genres known as clockpunk (16th Century) and dieselpunk (WWI era).

Westerfeld’s new series begins in 1914 with the assassination of Archduke Franz Ferdinand, which was the event that sparked World War I. Instead of accurately retelling the events of WWI, Westerfeld creates an alternate history, where countries are divided by science and warfare. Countries, like Germany and Austria, known as Clankers, have highly developed war machines. Other countries, such as England, have trusted Darwinists scientists, who developed living war machines and new animals through cross breeding DNA. The Leviathan is part whale, part airship, and it is the pride of the Air Service.

At the beginning of the story we meet young Aleksander (Alek), son of the assassinated Archduke, who is forced to flee his homeland. He is being chased by the Germans and Austrians because he is a threat to the Austrian Empire. The story also introduces Deryn, a young girl who is passing as a teen boy in order to join the British Air Service. She is a talented airman, but women aren’t allowed to fly.

The two cross paths at the start of the war. Alek and his men, who escaped to Switzerland, encounter Deryn and the Leviathan crew when the airship crashes after a German air assault. This book starts an around the world journey and a clash of thinking on man, machine, and science.

Watch this:
Leviathan Book Trailer

Scott Westerfeld has written a number of novels and many of them are available at the library. You may be familiar with the previous series, Pretties, Uglies, Specials, and Extras. Vampire enthusiasts may be familiar with Peeps and The Last Days.

Thursday, September 25, 2008

Ender Rendered

Sci-fi author Orson Scott Card has garnered loads of acclaim for his Ender's Game/Ender's Shadow series', a sequence of novels about two boys involved in a war between Earth circa 2150 AD and an alien race known as the "Buggers". In Ender's Game, Ender Wiggin is a prodigy groomed at an elite battle school for ultimate leadership of earth's forces. First published in 1977, Card later wrote Ender's Shadow (1999) which parallel's the plot of Ender's Game from the viewpoint of Bean, a battle school friend and cohort.

Ender's Game
Destiny was intended for Ender Wiggin; it had to be or else all was lost. Part of a n experimental batch of ultra-gifted children singled out to someday thwart the 'Bugger' onslaught, he's initiated into the International Fleet's Battle School at age six in a desperate attempt to locate Earth's next (and maybe last) strategic hope. Functionally, battle school is intended to train student/soldiers through simulated, anti-gravity encounters--one team against another. But from the outset, nothing's evenhanded for Ender as peers and administrators do their best to expose weaknesses in his vastly superior skills. Intentionally burdened, his only solace is found commanding his team's nightly practice sessions orchestrating maneuvers with his classmates. But little does Ender suspect the training ground as more than just a 'game' and that his leadership applies to more than just 'his team'.

The personal side of things is as much involved; Ender's older siblings Peter and Valentine share the same genetics albeit dissimilar characteristics. What begins as intellectual pandering by each during Ender's absence soon morphs into a far greater sphere of influence, and in the malevolent Peter's case--far more power. It ultimately falls on Valentine, one person not out to use or harm Ender, to shield him from Peter's malice and the unyielding demands of a broader world.

Ender's Shadow
At the tender age of 2, Bean escapes a genetic breeding factory only to end up an orphan in dire poverty on the streets of Rotterdam. Learning life's knocks the hard way, his fortunes place him at the feet of Sister Carlotta, a nun who soon discovers Bean's hyper-intelligence and facilitates his acceptance into Battle School. It's here where Bean meets Ender Wiggin, his war games team captain who's undefeated as a commander. But not all's fun and games. Little is with matches administratively fixed in an effort to fully realize Ender's tactical prowess.
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It may not be Return of the Jedi, but Ender's Game shares that same aura of epic challenge, of hero against the universe (literally) in which the immensity of everything is concentrated into one consciousness. But like good science fiction, Card eases the backstory along steadily giving time for the characters to establish an identity prior the inevitable confrontation. Any perplexing aspects of the futuristic world are well-counterbalanced by private issues more close to home. Ender's 'self' is complex, maintaining ethical boundaries even amidst a high-pressure/high-stakes atmosphere, a trait revealed as much through contrasting characters as with Ender himself. Gifted in an almost warped fashion, the 'child' in Ender isn't always visible; a problem Card may have levied with peripheral characters Peter and Valentine and ultimately complemented with Bean's emergence in Ender's Shadow.

Not merely a sidestory, Bean's evolution from street orphan to battle school and ultimately beyond illuminates his own pivotal role in the saga, entrenched in every dynamic of the story. Bean has his own conscience and crisis' befalling him even as much of his energy helps uphold those very issues in Ender. The two books, each spawning several further sequels, are as separate as they are interlinked within the same-time/same-place/similar-person correlation.